More info See in Glossary view, Hierarchy and Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. Set up, test, and modify the Prefab quickly and easily using the Scene A Scene contains the environments and menus of your game. Creating equivalent GameObjects from scratch requires many more lines of code. Instantiate a Prefab using one line of code. Compared with creating GameObjects from scratch using code, instantiating Prefabs using code has many advantages because you can: More info See in Glossary or collections of GameObjects at run time. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary come in very handy when you want to instantiate complicated GameObjects The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. The prefab acts as a template from which you can create new object instances in the scene. Prefabs An asset type that allows you to store a GameObject complete with components and properties.